◈ SHADOWSPIRE ◈

ENTER THE DUNGEON
Your party & progress are saved to your account.

❔ HOW TO PLAY

📖 Open the full Player's Guide → The complete manual — classes, spells, crafting & the world. This box is the quick reference.

The Goal

Forge a party, explore the overworld, and descend the dungeons beneath each settlement. Foes and rewards grow deadlier the deeper and farther you roam. Your party and progress are saved to your account — pick up where you left off from any browser.

Moving in the Dungeon

  • W step forward · S step back · A / D turn left / right (or use the on-screen buttons).
  • M opens the full automap; a mini-map sits in the top-right of the view. stairs go deeper, takes you back up / out to town.
  • Camp to recover some HP/MP/SP between fights (it can be interrupted by a wandering monster).

Your Party

  • HP health · MP mana for spells · SP stamina for martial abilities. Watch all three in combat.
  • Seven attributes drive everything — Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma and Perception. You allocate free points each level.
  • Skills (magic spheres, weapon skills, and Lockpicking) rank up as you use them. Classes advance through a skill-gated tree at the town Trainer's Guild.

Doors, Locks & Keys

  • Some corridors are blocked by doors. An unlocked door opens when you walk into it; a 🔒 locked one gives you three ways through:
  • 🗝 Pick it — uses your best hero's Lockpicking skill (rises with each attempt). 🔑 Use a key — spends a skeleton key. 💪 Force it — a Strength check.
  • All three are retryable, so a lock is never a dead end. Keys drop from foes and chests — your count 🔑 is shown in the view and the menu.

Chests & Shrines

  • Chests hold gold, materials, gear, and sometimes a key — some are locked (same pick / key / force choices as doors).
  • Shrines restore the party and cure poison. Both appear down the halls and on the map.

Towns

  • Every settlement has an Inn (rest), Shop (buy/sell), Temple (heal, cure, raise the fallen), Trainer's Guild (classes & skills), a Crafting Guild (professions), and a 🍺 Tavern for rumors of other players' deeds.

Saving

  • The game auto-saves when you enter a town, descend a floor, or level up. Use Save in the top bar any time, and New Game to start over.

Press Esc or click outside this box to close.