The Forge Roars — 192 New Recipes
Every profession gains two dozen fresh blueprints, laddered from Crude to Legendary. Master smiths can now craft gear to rival anything pried from the deep — and every crafted piece now bears its own artwork.
A Dungeon of the Old School
An online first-person party crawler in the grand tradition of Wizardry and The Bard's Tale. Forge a band of adventurers, master forgotten arts, and descend into the dark beneath the realm.
What Awaits Below
Assemble a party of heroes and delve step by step through first-person labyrinths — doors, locks, traps, chests and shrines in the old-school tradition.
Command magic across a dozen schools or hone martial technique. Study new spells and abilities at the Trainer's Guild as your heroes rise in power.
From Weaponsmith to Alchemist. Gather materials in the deep and forge gear across 220 recipes — from Crude scraps to Legendary artifacts.
Cross a living overworld between settlements, each hiding its own dungeon. The deeper and farther you venture, the deadlier the foes — and the richer the spoils.
Rumors of other adventurers' deeds echo through every tavern. Your triumphs and disasters become legends whispered across the realm.
Your party and progress live on your account. Close the tab and return from any browser or device — your saga picks up exactly where you left it.
The World
Beneath every settlement in the realm, worn stairs spiral down into the dark. Some seek gold, some glory, some the lost arts of ages past — but all who descend learn the same lesson: the deep gives nothing freely.
Build your party from seven attributes and a skill-gated tree of classes. Rank your weapon skills and magic spheres through use, pick locks and force doors, camp between fights, and haul your spoils back to town to trade, train, and craft. Then descend again — a little stronger, a little bolder — into halls that grow crueler the deeper you go.
From the Chronicle
Every profession gains two dozen fresh blueprints, laddered from Crude to Legendary. Master smiths can now craft gear to rival anything pried from the deep — and every crafted piece now bears its own artwork.
Hand-framed backdrops now greet you in town, in the great cities, and across the field of battle — the world above ground has never looked so alive.
Spells and martial abilities are now studied at the Trainer's Guild. Choose your path and purchase your power as your heroes climb — no two parties need walk the same road.
Gather your band. The first torch is free.
▶ Enter the Dungeon